RIGGEDROYALE
AnalyzePlayersDecksCardsData LabMethodologyPro

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy. Despite our name, Clash Royale is not actually rigged: Supercell itself explains that matchmaking is based on Trophies and King Level, not on your cards or your wallet. "Rigged" here is satire — we just measure how unlucky you got.

Public methodology·Public player board·Deck Lab and top decks·Card explorer·Public correlations·Rigged Royale Pro·Fan content under the Supercell Fan Content Policy.

Privacy·Terms·Legal notice·Cookies

CLASSIFIED - CASE FILE #484

RIGGEDROYALE

Does the matchmaker hate you? The numbers testify.Enter your player tag. Receive the evidence. Build your case*.

#

Find your tag under your name on your in-game profile.Completed analyses appear on the public player board.

— or —

Pull an unsuspecting player from the files at random.

*Admissible in no court. Devastating in clan chat.

EXHIBIT A

Matchup Draw

A full-deck win-chance model scores every battle, then compares your draw against the live meta panel — the decks a fair matchmaker would actually hand you, weighted by real play frequency.

EXHIBIT B

Timing Pressure

Buckets every game by the win streak you were riding and flags fresh deck changes. If win chances sink exactly when you climb, the timing itself is the evidence.

EXHIBIT C

Card Levels

Normalized level gaps remain supporting evidence. If levels are even, this factor automatically loses influence.

EXHIBIT D

The Pilot

A separate skill score measures results against the model's predicted win chances: 50 means you played to the cards, higher means the hands are doing work.

LIVE FROM THE CASE DESK

484 files on record

nopeSuspiciously Average53DarthShark016The Rig Whispers48axelThe Rig Whispers46&!b0o$?;The Rig Whispers50Captgidgidoni62The Rig Whispers47Static_ProtogenSuspiciously Average63

What you can do here

A tag report is the way in. These are the rest of the tools built on the same model.

Deck Lab

Build a deck and score all 8 cards together against the live meta panel, then let the model try swaps — each one re-scored as a complete deck, so only changes that lift the whole deck surface.

Model rankings

The decks the model rates highest right now, for ranked and for Trophy Road, with their measured win rates.

Card explorer

Per-card usage, win rate, counters and synergies — and the decks currently carrying each card.

Public board

Every report on file, the luckiest and unluckiest of the day, and what other players make of them.

Data Lab

The correlations behind the model: what actually moves a win rate, and what only looks like it does.

Rigged Royale Pro

Higher daily allowances, full-catalog swap searches, score history, and the upgrade path planner.

Developer API

The same model behind every page, as REST endpoints: deck scoring, matchups, meta panels. Interactive docs and keys live in your account.

Each report analyzes up to the newest 200 usable 1v1 battles, factors weighted by evidence and pulled toward neutral when it's thin. Modes (ranked, ladder, Clan War, events) can be isolated; team battles excluded.

View the public boardOpen the Deck LabRead the public methodology